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Bugsnax Liz missing diary pieces: Where to find all the parts to Lizbert's journal and open the mystery door - nolandwasee1998

Bugsnax Liz missing journal pieces: Where to find completely the parts to Lizbert's daybook and open the enigma door

Bugsnax Liz Missing Diary
(Image credit: Boyish Horses)

The Bugsnax Liz wanting diary pieces inherit play when you meet Eggabell in the Frosted Peak, as she will ask you to get 4 of Lizbert's items ahead you can proceed. This is piece of the quest called 'Crack The Code', and all four pieces are needed to progress in Bugsnax. Three of these items are earned away getting the villagers back to encampment, piece the fourth can be launch in the open ma itself. Here, you privy find what pursuance each item is linked to, how to complete those quests, and how to collect all four of Liz's items for Eggabell.

Find Lizbert's Daybook

Bugsnax Liz Missing Diary

(Image credit: Young Horses)

This is relinquished to you by Triffany once she has returned to Snaxburg and been interviewed. To get her to return, you'll need to open up the Secret Ruins in the Scorched Satiate.

However, to open IT, you'll want the journal key, which you'll begin remove Gramble after his own interview. He returns to Snaxburg aft you have mastered controlling Sprout, which you'll demonstrate with the obstacle course and safe yield of Orangeness Peelbugs and Kweebles in the Simmering Springs.

Gramble will return to Snaxburg best, but you can interview them in either order.

See The Wanting Page

Bugsnax Liz Missing Diary

(Image credit: Young Horses)

Bugsnax Liz Missing Diary

(Prototype credit: Young Horses)

Unfortunately, even with the journal, you North Korean won't have the full depiction yet, because there's a missing page. This one is credibly the trickiest piece of the Crack The Code puzzle to puzzle out, as it's less square than simply interviewing populate.

First, you penury to bring Triffany book binding to Snaxburg. You do this by entering the Unseeable Ruins in the Scorched Gorge. When she's back, interview her and arrive half of the diary Page.

Next, you will need to bring Cromdo back to Snaxburg. To do this, you have to clean what amounts to a tutorial for the Rocket launcher, and will also need to bring him deuce Big Bopsicles. You catch these by covering them in Chocolate in the Sugarpine Forest and waiting for a Charmallow to shoot down on them, melt them thusly they fundament be caught. Cromdo, like Triffany, is also recovered at first in the Scorched Gorge.

Never a man to give away something for nothing, Cromdo will not render you the reward afterward his interview, but will instead keep it until you take in completed his side quest, which ends with catching the Mothra Ultimate. To do this, you'll need to peach to Cromdo in Snaxburg and do various concealed favours, larceny from other huts. Eventually, you'll follow Cromdo to the Sizzlin' Sands, where the Mothra Supreme appears. Wait for him to activate the statue, then use the Catapult to hit the Mothra Supreme with Bombinos, using the Grapple Gun to pull the pizza slicers down on top of the downed Supreme. Do this twice, past the final time you'll need to set out the Bombino under the Mothra Supreme so it gets assumed by the tornado. This will end the call for, and speech Cromdo back in Snaxburg testament see him give you a map out to a secret emplacemen at the immoderate end of Simmering Bay, beyond the shipwreck.

Go here, and you will breakthrough a backpack containing the wanting pageboy.

Find Liz's Device Notes

Bugsnax Liz Missing Diary

(Simulacrum credit: Young Horses)

This one's squeamish and easy. As part of the game's opening instructor, you will bring both Filbo and Wambus back off to Snaxburg. One time they're back, question Wambus and helium will leave you with the device notes. Typically, this bequeath be the first clue you get in the whole game.

Observe Notes on the Mountain Map

Bugsnax Liz Missing Diary

(Image credit: Young Horses)

The final item you need to give Eggabell comes from Snorpy. Much like Cromdo, he gives you a new tool (two in fact, with the Head trip Wire and the Grapple Gun), and you volition postulate the Spark off Wire to trip and then catch the inaugural 'snak he requires, a Kwookie. After this, he needs a Charmallow, which can be lured to a Big Bopsicle with Coffee to carry off it. Snorpy and Chandlo are a twosome, so you'll also want to catch Cinnasnails and (with help from the Grapple Throttle) Hunnabees to perplex Chandlo waiting to head back habitation. With all this finished, Snorpy will give you a mountain map one time he has been interviewed.

When you've got all of this, you should be fit to near and open the mystery door. Voila!

Source: https://www.gamesradar.com/bugsnax-liz-missing-diary-pieces-crack-the-code/

Posted by: nolandwasee1998.blogspot.com

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